@0li0s's post on Artfol

Frustrating advice I get a lot: "do a short story before something ambitious like Masterkey"

Look that makes sense if you are trying to get published or picked up by a major house. For an independently-publishing artist, the rules aren't so hard and fast. But most importantly, Masterkey's all I got. I don't have any shorter other fleshed out stories I could make right now. I have some that are literally just one sentence concepts based on some funky dreams I've had. But my Masterkey brainrot is too bad for me to put the necessary effort into those to flesh them out.

I guess this is just the difference between people who are trying to be career comic artists ("they chose the career") and people like me who are primarily driven by divine inspiration and are "chosen" by the occupation. I'm being pushed along by these characters and not really the other way around.
Jul 31, 2024
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I have had this advice threwn at me a lot in the past but mostly in the sense of "practice with small ideas first to sharpen your skills for THE ONE project"

But I get what you mean. If I'm not passionate about an idea, then I don't feel motivated to work on it all.

The one project I'm focusing on, Níma's Prophecy, had to be rebooted a few hundred times until the plotine actually started looking good enough to finish but it is a story I really enjoy working on and perfecting.

So all this effort feels worth it despite the bumpy start.
That's the advice you give someone who's just started working on creating. Like yeah, a short story might be a good way to get people to quickly know your story/comic, but for comics in general, I think it's better to come out of the gate full swing, full blaze, explosion. There's been several successful webcomics that were SUPER long and their length was apart of their popularity.