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Fenric HunterA ship sailed to one of the archipelago's islands chasing a rumor. Fishermen spoke of a community in the forest who could calm the sea even diring the harshest of storms, using ancient rituals and runes. The captain did not believe in spirits — but he did believe in advantage for his crew.

He went ashore alone, armed and wary, expecting a trick.
The young shaman was waiting.
Before he spoke, she told him the names of three ships he had lost — and the one he would lose next if he sailed west again: "The Captain's Rose"

He asked her to come with him.
She refused.
So he stayed.

At first he returned with offerings — salt, jewels, carved bone, things the sea valued. When she would not take them, he brought only his company. Days became weeks. He learned the runes, the ways of the island.

Meanwhile, his crew grew restless. Hunting parties ranged deeper. Trees were marked. Fires burned longer than they should have.
The shaman warned him once. If the cutting continued, the island would turn against them — and nothing they gathered would last.

The captain understood the shape of a negotiation.

He gave his terms plainly:
If she sailed with him, his crew would leave the island untouched — no hunting, no logging, no return. The forest and its spirits would be left in peace.
If she refused, pirates would be pirates.

One evening, as ravens gathered in the trees above them, she gave her answer.


At dawn, she walked onto his ship.

After that, sailors began to say that wherever Fenric Hunter sailed, ravens followed — and that storms broke around his ships instead of over them.
They also said he never again broke a promise made to the young shaman.
Feb 23, 2026
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